Download Xcode For Mac Without App Store

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  3. Mac Install Xcode

With the debut of the Mac App Store, Apple made the Xcode package available to people without the need to sign up for an ADC account, but charges $4.99 for the download. Not entirely positive this is an App Store related issue, but. It's certainly an issue. Last night, I bought the $4.99 Xcode app from the App Store.

Active11 months ago

I have an issue with my Mac where I basically can't download anything from the App Store because when I try to log in it can't verify my device. I tried every solution found online and took it to the Apple Store where they worked on in for an hour and still couldn't fix it.

Can I get current stable/beta version of Xcode from anywhere beside the App Store? Is it possible to have a friend download it and then give it to me?

Krunal
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NeonBlueHairNeonBlueHair
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closed as off-topic by Cœur, Machavity, Michael Dodd, Steve, artemJul 2 '18 at 15:38

This question appears to be off-topic. The users who voted to close gave this specific reason:

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If this question can be reworded to fit the rules in the help center, please edit the question.

2 Answers

I'll do ya one better. Xcode 4.3.2 is available to download for all devs direct from apple. Simply go here, click the View Downloads link, login and there you can find nearly every modern version of Xcode and the rest of the DVTs.

CodaFiCodaFi
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You can download Xcode 9/10 with Paid (Premium) Apple Developer Account from below links.

Xcode 10

  • Xcode 10 - Beta 6
    - (Command Line Tool (Xcode 10 Beta 6) - for macOS 10.14)
    - (Command Line Tool (Xcode 10 Beta 6) - for macOS 10.13)

Xcode 9

  • Xcode 9.4.1
    - (Command Line Tool (Xcode 9.4.1) - for macOS 10.13)
  • Xcode 9.4
    - (Command Line Tool (Xcode 9.4) - for macOS 10.13)

  • Xcode 9.3
    - (Command Line Tool (Xcode 9.3) - for macOS 10.13)

  • Xcode 9.2
    - (Command Line Tool (Xcode 9.2) - for macOS 10.13)
    - (Command Line Tool (Xcode 9.2) - for macOS 10.12)
  • Xcode 9.1
    - (Command Line Tool (Xcode 9.1) - for macOS 10.13)
    - (Command Line Tool (Xcode 9.1) - for macOS 10.12)
  • Xcode 9.0.1
    - (Command Line Tool (Xcode 9.0.1) - for macOS 10.13)
    - (Command Line Tool (Xcode 9.0.1) - for macOS 10.12)

  • Xcode 9.0
    - (Command Line Tool (Xcode 9) - for macOS 10.12)
    - (Command Line Tool (Xcode 9) - for macOS 10.13)


For non-premium account/apple id: (Download Xcode 9.3.x without Paid (Premium) Apple Developer Account from below link)

Krunal

Download Xcode For Mac Without App Store Online

Krunal
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Not the answer you're looking for? Browse other questions tagged iosxcodedownloadxcode10xcode9.4 or ask your own question.

Active4 years, 6 months ago

I am a contract developer. I have written an app (yes, using XCode!) for a client and now we are ready to ship. I would like to send him a copy of his app which he can sign and submit to the iTunes app store but HE DOES NOT HAVE OR USE XCODE.

(While it's a backup plan, I prefer not to walk him through the process of downloading and installing XCode (through app store now -- gak!) and then the build & submit that way.)

This was all [fairly] simple 6 months ago, but we're XCode-4 now, and the process appears streamlined to only allow the developer (team agent) to build, archive, verify & submit to his own account. (I don't know nor do I want my client's dev account credentials.)

As a last resort, I could haul my computer to his office and let him sign-in on it, but that doesn't scale to truly remote work, which is the bulk of what I do. I'm hoping for a solution that involves me sending a binary to the client with a bullet-list of instructions.

Store

Thanks!

Olie
OlieOlie
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4 Answers

Build your App into an .app file with a 'Release' schema:

Package your App as an .ipa:

Then, run Application Loader (Download/Install Application Loader 2.9 if necessary):

  • After it opens select 'Next'

  • Enter your iTunes Connect Apple ID and Password and select 'Next'

  • After your authenticated select 'Next'

  • Select your App and click 'Next'

  • Confirm App compatability

  • 'Choose' the binary file to upload

  • Select and click 'Next'

  • Start the upload by clicking 'Send'

  • It will will take a few moments to authenticate through the iTunes Store

  • Once complete, your app package has been uploaded to the iTunes Store. Click 'Next'

  • You are 'Done'!

  • Your App will show a Status of 'Upload Received'

Links:

Gardner Bickford
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chownchown
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I have accepted chown's answer as the correct one since it is very detailed and led me to the eventual solution, but I wanted to add this bullet-list answer for any future viewers who might want to see things cheat-sheet style.

Building the binary

  • Edit schemes.
  • Set archive scheme to use RELEASE configuration.
  • Make sure code-sign for RELEASE uses client's App-Store profile.
    • Get this the same way you did in XCode 3.2, you need his profile, certificate and private key.
  • Build ARCHIVE.
  • SHARE archive.
    • DO NOT RE-SIGN!

Send binary to client

(Email or whatever.)

Client uses ApplicationLoader to upload.

Watch out for this XCode/Newsstand problem

(Go up-vote that Q&A if you ran into the problem and it saved your bacon! :)

Community
OlieOlie
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I'd send your client Application Loader (as long as they run OSX 10.6.8+). It's in /<path-to-xcode-folder>/Applications/Utilities. Send that .app over and they should be able to submit a binary with it. You'll still have to walk them through it, but Apple provides a PDF for that.

darvids0ndarvids0n
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Download X Code For Windows

There are 2 options : either through Xocde it self using archiving or else making the build and submitting it using application loader. But both involve XCode and a developer account. So I don`t think that there is any chance of you doing it with out using XCode.

Priyanshu SrivastavaPriyanshu Srivastava

Mac Install Xcode

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